|Reference # :||17-03303||Title :||Game Audio Engineer|
|Location :||Redmond, WA|
|Position Type :||Contract|
|Experience Level :||Start Date / End Date :||09/25/2017 / 09/22/2018|
|Title: Game Audio Engineer|
Location: Redmond, WA
Duration: 1 Year
Oculus Research is seeking a short-term contractor for the role of software engineer in game audio to work in our research lab. The job entails supporting the research team in achieving their research goals by performing software development and integration in Unreal and Unity game engines.
Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.
Integrate audio technologies in commercial and proprietary engines
Maintain, test and debug existing software codebase, as well as adding new features.
Work alongside art team to prototype new game demos and experiences
5+ years of experience in C/C++ programming.
3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
3+ years of experience in Unity and Unreal
3+ years of experience in game audio software development
In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
? Prior experience in MATLAB programming preferred but not required
BS + 2 years experience and MS + 1 year experience in Software Engineering