Previous Technical Environmental Artist 2 Next **Ref No.:** 20-00426 **Location:** Redmond, Washington Did you know that Gartner positioned **e** at http://www.excell.com/ **X** at http://www.excell.com/ **cell** at http://www.excell.com/ as a Leader in its Magic Quadrant for End User Outsourcing? Come work for the leader today! Our client is a renowned game studio currently working on AAA title and looking for a **Technical Artist** who will support and work with the environment art team in proving and defining visual quality. This position requires a candidate with a high amount of technical experience or computer science background. You should have a strong technical understanding of lighting, rendering, and shading in a modern game engine. The candidate will be developing a wide array of real-time shaders and will write tools code in Python or C# and engine code in C++. The position will be challenged with interesting problem spaces and you should be comfortable switching contexts between art and code. You will balance the concerns and shifting priorities of both the art team and the engineering team daily. This role will be key in developing the visual quality of the game and pushing towards the next step in fidelity. Strong collaboration, self-management, and communication skills are essential as this role will working closely with a diverse and highly experienced team. ? **?** **Responsibilities:** + Read, understand, communicate, and when required implement rendering and pipeline features + Work with tools developers to augment and enhance content creation and level tools + Unblock and debug artist workflows and tools + Shader development and debugging in HLSL and node-based systems + Tools and pipeline development / debugging in Python, C#, or C++ Ensure levels and content are meeting memory and performance targets using Pix or RenderDoc + Analyze and improve visual quality in all areas of Environment Art **Qualifications & Skills** + 5+ years of professional development experience on PC and consoles + Shipped multiple AAA games on consoles and PC + Deep knowledge of art production pipelines, workflows, and DCC packages + Highly skilled with C++, C#, HLSL, Python, + Deep knowledge of game rendering, lighting, and shading + Highly experienced developing for Autodesk Maya and Houdini + Experience with performance and optimization across multiple platforms. + Extensive experience with large game engines such as UE4, CryEngine, or Unity W2 only, no Corp to Corp. We are unable to sponsor H1B visas at this time. ** **e** at http://www.excell.com/ **X** at http://www.excell.com/ **cell** at http://www.excell.com/ ™ Supports Equal Employment Opportunity** **e** at http://www.excell.com/ **X** at http://www.excell.com/ **cell** at http://www.excell.com/ ™, a division of CompuCom® Systems, Inc., a global company headquartered in Bellevue, Washington, provides IT staffing services and solutions to Fortune 1000 companies as well as small and medium business. For more information, visit www.excell.com at http://www.excell.com/ .